Detail Karya Ilmiah

  • PENGEMBANGAN MAJALAH BERBASIS GAME MOBILE LEGEND MATERI GANGUAN PADA ORGAN PERNAPASAN PADA TEMA 2 SUBTEMA 2 PENTINGNYA UDARA BERSIH BAGI PERNAPASAN DI SDN GILI BARAT
    Penulis : ALDY ADITYA FABIAN YAHYA
    Dosen Pembimbing I : Fachrur Rozie, S.Pd.,M.Pd.
    Dosen Pembimbing II :Bagus Rahmad Wijaya, S.Pd., M.Pd.
    Abstraksi

    ABSTRAK Tujuan penelitian pengembangan ini untuk mengetahui kevalidan, keefektifan, kepraktisan bahan ajar majalah berbasis game mobile legend pada materi ganguan pada organ pernapasan. Penelitian ini dilakukan pada kelas V di SDN Gili Barat. Penelitian dan pengembangan ini menggunakan model 4D yang memiliki 4 tahapan yaitu define, design, development, dan disseminate. Persentase hasil validasi rata-rata memperoleh hasil 89,96% bahan ajar majalah berbasis game mobile legend dinyatakan dalam kategori sangat valid. Hasil keefektifan pada tahap uji coba lapangan implementasi ditinjau dari hasil belajar dan angket respon siswa memperoleh persentase sebesar 100% bahan ajar komik majalah berbasis game mobile legend dalam kategori sangat efektif. Hasil kepraktisan pada tahap uji coba lapangan implementasi ditinjau dari hasil observasi aktivitas guru dan siswa memperoleh persentase sebesar 82,39% bahan ajar majalah berbasis game mobile legend dinyatakan dalam kategori sangat praktis. Berdasarkan hasil penelitian maka bahan ajar majalah berbasis game mobile legend valid, efektif, dan praktis digunakan dalam pembelajaran tematik materi ganguan pada organ pernapasan kelas V SDN Gili Barat. Kata Kunci: Bahan ajar, majalah, game mobile legend, pembelajaran tematik, materi ganguan pada organ pernapasan kelas.

    Abstraction

    ABSTRACT The purpose of this development research is to determine the validity, effectiveness, practicality of a magazine-based game of mobile legends on the subject of the respiratory organs. This research was conducted in class V at SDN Gili Barat. This research and development uses 4D model that has 4 stages, namely define, design, development, and disseminate. The average percentage result of validation results in 89.96% of magazine-based game teaching materials mobile legend is expressed in a very valid category. The result of effectiveness in the field trials of implementation is reviewed from the learning outcomes and the student response poll earns a percentage of 100% magazine comic teaching materials based on mobile legend games in a very effective category. The practicality of the field test implementation is reviewed from the observation results of the teacher's activity and the students get a percentage of 82.39% of the magazine-based material on mobile game-driven magazines expressed in very practical categories. Based on the results of the research, the material of the magazine-based mobile legend game is valid, effective, and practical to use in the study of the material thematic in the respiratory organ V-class SDN Gili Barat. Keywords: teaching materials, magazines, mobile legends games, thematic learning, the material of the disorder on the class breathing organ.

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