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Efektivitas Model Pembelajaran Berbasis Proyek dengan Cisco Packet Tracer Pada Materi Mendesain Jaringan Lokal Kelas X TKJ SMKN 1 ArosbayaPenulis : Hylda Gusti Ina SimanjuntakDosen Pembimbing I : Muchamad Arif, S.Pd., M.Pd.Dosen Pembimbing II :Sigit Dwi Saputro, S.Pd., M.Pd.Abstraksi
Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran berbasis proyek dengan cisco packet tracer menggunakan Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Indikator pembelajaran dapat dikatakan efektif apabila tiga dari 4 indikator terpenuhi, yaitu (1) Hasil belajar siswa dikatakan tuntas apabila 75% siswa memperoleh nilai sesuai KKM; (2) keterlaksanaan pembelajaran minimal baik; (3) aktivitas siswa selama pembelajaran minimal baik; (4) respon siswa terhadap pembelajaran minimal kuat Berdasarkan hasil penelitian diperoleh: (1) Hasil belajar siswa menunjukkan ketuntasan sebesar 77,77 % (2) keterlaksanaan pembelajaran memperoleh nilai rata-rata 95.45% dengan kategori sangat baik (3) aktivitas siswa memperoleh rata-rata 80.14% dengan kategori baik (4) respon siswa memperoleh 79.16% dengan kategori kuat. Peningkatan hasil belajar siswa kelas eksperimen pretest ke posttest melalui uji gain sebesar 0,70 dengan kategori tinggi. Berdasarkan indikator efektivitas, keempatnya sudah terlaksana. Pada uji-t hasil belajar diperoleh thitung sebesar 5,06237 dan ttabel sebesar 2,05553, thitung > ttabel sehingga H0 diterima. Selanjutnya pada kreativitas siswa meperoleh nilai rata-rata 81.30 dengan kategori sangat kreatif dan uji-t diperoleh hasil thitung sebesar 9,63874 dan ttabel sebesar 2,05553, thitung > ttabel sehingga H0 diterima. Sehingga dapat disimpulkan model pembelajaran berbasis proyek dengan cisco packet tracer dikatakan “efektif” terhadap hasil belajar dan kreativitas siswa. Kata Kunci: Model Pembelajaran Berbasis Proyek, Cisco Packet Tracer, Hasil Belajar, Kreativitas.
AbstractionThis study aims to determine the effectiveness of project based learning with cisco packet tracer by using Quasi-Experimental Design with the study design Nonequivalent Control Group Design. Indicators of a learning can be proposed to be effective if three of the four indicators are achieved, such as; (1) Student learning outcomes is proposed complete if 75% of students get the value in accordance with the KKM (the criteria target minimum) (2) the implementation of learning in the form of a minimum teacher activity are good; (3) student activity during learning is at least good; (4) student's response to learning is minimal strong. Based on the result of the research, it can be concluded that: (1) The students' learning result classically shows the mastery of 77.77% (2) learning implementation during the two meetings obtained an average score of 95.45% with very good category; (3) student activity for 2 meetings obtained an average of 80.14% with good category; (4) student responses obtained 79.16% with strong category. Based on the effectiveness indicator, all four have been implemented. In t-test the result of tcount is 5,06237 and ttable is 2,05553, tcount > ttable so that H0 is accepted. And then, for student’s creative the result showed student creative thinking ability which reached 81.30 in cluding very creative categories and in t-test the result of tcount is 5,06237 and ttable is 2,05553, tcount> ttable so that H0 is accepted ;The conclusion from this study that the model of project based learning model is effective for learning outcomes and student’s creative Keywords: Project Based Learning, Cisco Packet Tracer, Creative, Learning Outcomes