Detail Karya Ilmiah
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Pengaruh Model Creative Problem Solving Berbantuan Video Terhadap Kemampuan Literasi Sains dan Keterampilan Berpikir Kreatif Siswa Pada Muatan IPA Tema 9 Subtema 1 Kelas V UPTD SDN Bilaporah 1Penulis : Lukluk Atul HasunahDosen Pembimbing I : Andika Adinanda Siswoyo, S.Pd., M.PdDosen Pembimbing II :Isna Ida Mardiyana, S.Pd., M.PdAbstraksi
Pembelajaran IPA menitikberatkan pada proses pemecahan masalah melalui pembelajaran yang kreatif. Penelitian ini bertujuan untuk mengetahui pengaruh model creative problem solving berbantuan video terhadap kemampuan literasi sains dan keterampilan berpikir kreatif pada muatan IPA tema 9 subtema 1 kelas V UPTD SDN Bilaporah 1. Penelitian ini jenis kuantitatif menggunakan metode eksperimen desain quasi esperiment dengan bentuk desain nonequivalent control group design. Populasi seluruh siswa kelas V sebanyak 40 siswa dengan teknik sampling nonprobability sampling menggunakan sampling jenuh. Instrument yang digunakan yaitu tes kemampuan literasi sains, tes keterampilan berpikir kreatif, dan lembar keterlaksanaan pembelajaran. Pengujian hipotesis menggunakan uji-t dengan hasil tes literasi sains thitung=2.333 > ttabel=2.024 dan tes berpikir kreatif thitung=2.988 > ttabel=2.024, maka Ho ditolak. Artinya ada perbedaan antara kelas eksperimen dan kelas kontrol. Jika ada perbedaan maka ada pengaruh. Sehingga dapat disimpulkan bahwa kemampuan literasi sains dan keterampilan berpikir kreatif siswa lebih baik menggunakan model pembelajaran creative problem solving dibandingkan dengan pembelajaran konvensional. Kata Kunci: Model Creative Problem Solving, Kemampuan Literasi Sains, Keterampilan Berpikir Kreatif. Pembelajaran IPA.
AbstractionScience learning focuses on the process of problem solving through creative learning. This study aims to determine the effect of video-assisted creative problem solving models on scientific literacy skills and creative thinking skills on science of the theme 9 content sub-themes 1 for grade 5 state elementary school 1 Bilaporah. This research is a quantitative type using an experimental method of quasi esperiment design with a form of nonequivalent contol group design. Population of fifth grade students are 40 students with nonprobability sampling using saturated sampling. The instruments used were tests of scientific literacy skills, creative thinking skills tests, and learning implementation sheets. Hypothesis testing uses the t-test with the results of the scientific literacy test tcount = 2333 > ttable=2.024 and creative thinking test tcount = 2988 > ttable=2.024 then Ho is rejected. That is to say, there is a difference between the experimental class and the control class. if there are differences then there is influence. So that it can be science literacy skills and creative thinking skills of students are better using creative problem solving models compared to conventional learning. Key words: Creative Problem Solving Model, Scientific Literacy Skills, Creative Thinking Skills, Science Learning (IPA).