Detail Karya Ilmiah

  • PENGEMBANGAN MEDIA PEMBELAJARAN MMC (MONOPOLI MATCH CIRCLE) TEMA 4 SUBTEMA 1 PEMBELAJARAN 5 KELAS IV UPTD SDN BANYUAJUH 5 KAMAL BANGKALAN
    Penulis : AHMAD LASTORI
    Dosen Pembimbing I : PRIYONO TRI FEBRIANTO, S.SOS., M.SI
    Dosen Pembimbing II :MAHMUD, S.IP., M.SI
    Abstraksi

    ABSTRAK Kegiatan pembelajaran tidak berlangsung optimal dengan pembelajaran yang menggunakan kurikulum 2013 namun bersifat KTSP. Guru tidak menggunakan media pembelajaran sebagai alat bantu mengajar dan sekolah tidak berperan aktif dalam menyediakan media pembelajaran. Tujuan penelitian pengembangan ini adalah untuk mengembangkan media pembelajaran MMC (Monopoli Match Circle) pada materi jenis-jenis pekerjaan dari segi kevalidan, keefektifan, dan kemarikan. Penelitian ini menggunakan model Borg and Gall. Hasil penelitian yang diperoleh dari persentase dari beberapa ahli yang meliputi ahli media pembelajaran 80% (valid), ahli materi 90% (sangat valid), dan ahli desain pembelajaran 92% (sangat valid) dengan rata-rata persentase validasi ahli 87,3% dengan kategori (sangat valid). Hasil keefektifan diperoleh dari tes hasil belajar siswa. Pada uji coba produk diperoleh persentase hasil belajar siswa sebesar 100% (tuntas). Dan pada uji coba pemakaian persentase tes hasil belajar siswa 100% (tuntas). Kemenarikan media yang diukur dari angket respon siswa pada uji coba pemakaian diperoleh presentase 97,6% (sangat menarik). Kata Kunci: Media Pembelajaran Monopoli, Jenis-jenis Pekerjaan

    Abstraction

    ABSTRACT Low intensity of media usage that can influence students' learning interest in learning material typer of work in Banyuajuh 5 Elementary School, Kamal Bangkalan District is the reason for research and development. The purpose of this development research is to develop the media and develop learning instruments that are compatible with the learning media of the MMC (Monopoli Match Cirle) dimensions of typer of work. This study uses the Borg and Gall model. The results obtained from the percentage of some experts including learning media experts 80%, 90% material experts, and learning design experts by 92% with an average percentage of expert validation of 87.3% with categories (very feasible) The results of effectiveness were obtained from student learning outcomes tests, student activity observation sheets, and teacher activity observation sheets. In the product trial, the percentage of student learning outcomes was 83%, the observation sheet of student activities was 92%, and the teacher activity observation sheet was 95,5%. The trial uses the percentage of 88% student learning outcomes test, 92,9% student activity observation sheet, and 96% teacher activity observation sheet. The winnings on product trials were 97% and the trial use was 97,6% with categories (very interesting). It stated that the product trials and usage trials included very feasible, effective, and very interesting criteria to be used as learning media in the material for the production, distribution, and consumption of fourth grade elementary schools. Keywords: Learning Media Media, Monopoli, Types of work

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