Detail Karya Ilmiah
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PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID PADA MATA PELAJARAN SISTEM OPERASI KOMPUTER DI SMK Agung Mulia LabangPenulis : IMAM WAHYUDIDosen Pembimbing I : Moch. KautsarSophan, S.Kom.,M.MT.Dosen Pembimbing II :Medika Risnasari, S.ST., M.TAbstraksi
Pengembangan game edukasi sistem operasi windows dilatarbelakangi oleh siswa masih banyak mengalami kesulitan dalam memahami materi yang disampaikan oleh guru sehingga proses belajar mengajar tidak berjalan sesuai dengan apa yang diinginkan. Oleh karena itu, diperlukan sebuah media pembelajaran dalam mata pelajaran sistem operasi. Pengembangan ini bertujuan untuk mengembangkan media pembelajaran “BeWin7” berbasis android pada mata pelajaran sistem operasi materi instalasi sistem operasi metode cleans install kelas X Teknik Komputer Jaringan. Model dalam pengembangan ini menggunakan model pengembangan yang digunakan untuk mengembangkan dan menguji keefektifan dari produk game edukasi tersebut. Prosedur pengembangan mengikuti model ADDIE. Instrumen dalam pengembangan ini menggunakan kuesioner. Tekinik analisis data yang digunakan adalah Teknik deskriptif kualitatif dan kuantitatif. Hasil penelitian pengembangan game edukasi dari penilaian ahli media pembelajaran sebesar 76%, penilaian validasi ahli materi pembelajaran sebesar 96%, penilaian uji coba perorangan sebesar 85%, penilaian uji coba kelompok kecil 89% dan penilaian uji coba kelompok besar sebesar 89%. Hasil tersebut menunjukkan bahwa media game edukasi “BeWin7” berbasis android dapat digunakan sebagai media pembelajaran sistem operasi. Kata Kunci : pengembangan, game edukasi,sistem operasi, windows
AbstractionKeywords: development, educational games, operating systems, windows The development of the Windows operating system education game is motivated by students still having a lot of difficulties in understanding the material delivered by the teacher so that the teaching and learning process does not work according to what is desired. Therefore, a learning media is needed in operating system subjects. This development aims to develop an Android-based "BeWin7" learning media on the operating system subject to operating system installation methods cleans install class X Computer Engineering Network. The model in this development uses the development model used to develop and test the effectiveness of these educational game products. The development procedure follows the ADDIE model. The instrument in this development uses a questionnaire. The data analysis technique used is descriptive qualitative and quantitative techniques. The results of the research on the development of educational games from the assessment of learning media experts were 76%, the assessment of learning material expert validation was 96%, the assessment of individual trials was 85%, the assessment of small group trials was 89% and the assessment of large groups was 89%. These results indicate that the Android-based "BeWin7" educational game media can be used as an operating system learning media.