Detail Karya Ilmiah

  • Pengaruh Kecanduan Bermain Game Online Terhadap Prestasi Belajar Siswa Kelas VI SDN Dalpenang 1 Sampang
    Penulis : Fitriatul Hijriyah
    Dosen Pembimbing I : Mujtahidin, S.Pd.,M.Pd
    Dosen Pembimbing II :Fachrur Rozie, S.Pd.,M.Pd
    Abstraksi

    Penelitian ini bertujuan untuk mengetahui pengaruh kecanduan bermain game online terhadap prestasi belajar siswa. Penelitian di lakukan di sekolah dasar di Kecamatan Sampang Kabupaten Sampang.Penelitian ini adalah penelitian deskriptif dengan analisis kuantitatif.Pengumpulan data menggunakan angket, sampel yang digunakan sebanyak 46 siswa.Sampel diambil dengan menggunakan Teknik Solvin karena 2 kelompok yang diambil memiliki jumlah yang berbeda, sampel yang diambil sebanyak 2 kelas. Untuk mencari pengaruh kecanduan bermain game online terhadap prestasi belajar siswa melalui perhitungan uji regresi linier sederhana dan uji signifikansi. Berdasarkan uji persamaan regresi linier sederhana konstribusi yang disumbangkan variabel X terhadap variabel Y sebesar 37,813 + 2,515X. Hasil analisis menggunakan uji signifikansi t_hitung (23,0) >t_tabel (2,01) maka H_O ditolak dan H_a di terima, dengan demikian artinya terdapat pengaruh kecanduan bermain game online terhadap prestasi belajar siswa. Dengan uji determinan menunjukkan koefisien korelasi sebesar 0,961 maka, konstribusi yang disumbangkan kecanduan bermain game online terhadap prestasi belajar siswa sebesar 92,3%. Kata Kunci: Kecanduan bermain game online, Prestasi belajar

    Abstraction

    The main purpose of this research was to know the influence of playing online games addiction toward study achievement of students. This research was did at an elementary school in sub-district Sampang, Regency Sampang. This research was an descriptive research within a quantitative analysis. Data collecting used a questionnaire, and also 46 students for sampling. Data sampling used solving technique because it took 2 groups which had different amount. It also took 2 classes for sampling. Meanwhile, this research used simple linear regression and significance testing. Based on the simple linear regression which the similarity from x-variable for y-variable was 37,813 + 2,515X. Analysis results which used significance testing, it was obtained that tscore (23,0) > ttable (2,01), so that Ho was declined and Ha was accepted. So the summary was there were influences of playing online games addiction toward study achievement of students. The last, determinant test showed a correlation coefficient at 0.961 . Then, the contribution of the playing online games addiction towards those students’ study achievement was 92,3% . Keywords : Playing Online Games Addiction, Study Achievement

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